My research focused on virtual reality perception, interaction design, and educational applications.
World-Space Cueing: A Geometrically-Compact Modulation Technique for Subtle Gaze Direction in Head-Mounted Virtual Reality Displays
Monthir Ali, Po-Jui Huang, and Rogelio E. Cardona-Rivera. IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR), 2025.
This paper introduces a novel geometrically-compact modulation technique for subtle gaze guidance in VR environments. The technique was evaluated through user studies in virtual environments. [PDF]
Toward Computationally Simulating the Effect of Gaze Guidance on Interactive Event Segmentation within Immersive Virtual Environments
Monthir Ali and Rogelio E Cardona-Rivera. IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR), 2025.
This paper details an approach to computationally simulate the effect on a person’s event segmentation that could hypothetically be induced via gaze guidance techniques within an immersive virtual environment. [PDF]
A Case-Based Reasoning Approach to Plugin Parameter Selection in Vocal Audio Production
Clemens, Michael, Nancy N. Blackburn, Rushit Sanghrajka, Monthir Ali, M. Gardone, Shilpa Thomas, Hunter Finney, and Rogelio E. Cardona-Rivera. International Conference on Case-Based Reasoning (ICCBR), 2022.
This paper proposes using case-based reasoning within a co-creative agent to assist musicians in their aesthetic goals through a vocal audio plugin.. [PDF]
Comparing Gamepad and Naturally-mapped Controller Effects on Virtual Reality Experiences
Monthir Ali and Rogelio E. Cardona-Rivera. ACM Symposium on Applied Perception (SAP), 2025.
This work studied the effect of different input devices (Xbox controller vs. VIVE wand) on players presence and engagement within a virtual environment under FPS game setting. [PDF]